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Bankrupt in Blood
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
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Banquet Guests
( 2)
Creature — Halfling Citizen
(0/0)
Affinity for Food (This spell costs less to cast for each Food you control.) Trample Banquet Guests enters the battlefield with twice X +1/+1 counters on it. , Sacrifice a Food: Banquet Guests gains indestructible until end of turn.
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Baral and Kari Zev
( 3)
Legendary Creature — Human
(2/4)
First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
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Baral, Chief of Compliance
( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Baral's Expertise
( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Barbarian Outcast
( 2)
Creature — Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice Barbarian Outcast.
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Bard Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. : Level 2 //Level_2// Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay. : Level 3 //Level_3// Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
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Barkshell Blessing
( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Baron Von Count
( 3)
Legendary Creature — Human Villain
(3/3)
Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."
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Barracks of the Thousand
( 0)
Legendary Artifact Land
(Transforms from Thousand Moons Smithy.) : Add . Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
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Barricade Breaker
( 7)
Artifact Creature — Juggernaut
(7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able.
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Basandra, Battle Seraph
( 5)
Legendary Creature — Angel
(4/4)
Flying Players can't cast spells during combat. : Target creature attacks this turn if able.
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Base Camp
( 0)
Land
Base Camp enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
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Bash to Bits
( 4)
Instant
Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Basilica Guards
( 3)
Creature — Human Soldier
(1/4)
Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Screecher
( 2)
Creature — Bat
(1/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Stalker
( 6)
Creature — Vampire Detective
(3/4)
Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Basking Rootwalla
( 1)
Creature — Lizard
(1/1)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bastion Inventor
( 6)
Creature — Vedalken Artificer
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Bat Colony
( 3)
Enchantment
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
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Baton of Courage
( 3)
Artifact
Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
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Battery Bearer
( 4)
Creature — Human Artificer
(3/4)
Creatures you control have ": Add . This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
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Battle at the Bridge
( 1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life.
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Battle Mammoth
( 5)
Creature — Elephant
(6/5)
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Battle of Frost and Fire
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
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Battle Screech
( 4)
Sorcery
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Battlefield Thaumaturge
( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
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Battlegate Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
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Battlewand Oak
( 3)
Creature — Treefolk Warrior
(1/3)
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
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Battlewing Mystic
( 2)
Creature — Bird Wizard
(2/1)
Kicker (You may pay an additional as you cast this spell.) Flying When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
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Battlewise Hoplite
( 2)
Creature — Human Soldier
(2/2)
Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Bayou Groff
( 2)
Creature — Plant Dog
(5/4)
As an additional cost to cast this spell, sacrifice a creature or pay .
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Bazaar of Wonders
( 5)
World Enchantment
When Bazaar of Wonders enters the battlefield, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
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Beacon Bolt
( 3)
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Beamsplitter Mage
( 2)
Creature — Vedalken Wizard
(2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
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Beanstalk Giant
( 7)
Creature — Giant
(*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
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Stormkeld Vanguard (Bear Down)
( 2)
Sorcery — Adventure
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Bearer of Overwhelming Truths
( 0)
Creature — Human Wizard
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Bearer of Silence
( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) When you cast this spell, you may pay . If you do, target opponent sacrifices a creature. ( represents colorless mana.) Flying Bearer of Silence can't block.
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Beast Whisperer
( 4)
Creature — Elf Druid
(2/3)
Whenever you cast a creature spell, draw a card.
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Beastcaller Savant
( 2)
Creature — Elf Shaman Ally
(1/1)
Haste : Add one mana of any color. Spend this mana only to cast a creature spell.
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Bellowing Bruiser (Beat a Path)
( 3)
Sorcery — Adventure
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
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Because I Have Willed It
( 0)
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.) Spells you cast cost less to cast. At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
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Beck // Call (Beck)
( 2)
Sorcery
Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
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Become Immense
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Target creature gets +6/+6 until end of turn.
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Bedlam Reveler
( 8)
Creature — Devil Horror
(3/4)
This spell costs less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
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Behind the Mask
( 1)
Instant
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
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Behold the Multiverse
( 4)
Instant
Scry 2, then draw two cards. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Reason // Believe (Believe)
( 5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
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Belligerent Hatchling
( 4)
Creature — Elemental
(6/6)
First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
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Belligerent Regisaur
( 0)
Creature — Dinosaur
(4/3)
Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.
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Belltoll Dragon
( 6)
Creature — Dragon
(3/3)
Flying, hexproof Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Beluna Grandsquall
( 3)
Legendary Creature — Giant Noble
(4/4)
Trample Permanent spells you cast that have an Adventure cost less to cast.
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Benalish Knight
( 3)
Creature — Human Knight
(2/2)
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
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Benalish Sleeper
( 2)
Creature — Phyrexian Human Soldier
(3/1)
Kicker (You may pay an additional as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
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Bennie Bracks, Zoologist
( 4)
Legendary Creature — Elf Druid
(3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
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Berg Strider
( 5)
Snow Creature — Giant Wizard
(4/4)
When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)
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Berserk
( 1)
Instant
Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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Berserker's Frenzy
( 3)
Instant
Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1–14 | Choose any number of creatures. They block this turn if able. 15–20 | You choose which creatures block this turn and how those creatures block.
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Beseech the Mirror
( 4)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
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Big Game Hunter
( 3)
Creature — Human Rebel Assassin
(1/1)
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Big Score
( 4)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Bigger on the Inside
( 5)
Enchantment — Aura
Enchant artifact or land Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
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Bill Potts
( 4)
Legendary Creature — Human
(2/4)
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Ghost Lantern (Bind Spirit)
( 2)
Instant — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Bind to Secrecy
( 2)
Instant
Choose one — • Counter target noncreature spell. • Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
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Binding Geist
( 3)
Creature — Spirit
(3/1)
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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B-I-N-G-O
( 2)
Creature — Dog
(1/1)
Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
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Biophagus
( 2)
Creature — Human Tyranid Wizard
(1/3)
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
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Biotransference
( 4)
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
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Birchlore Rangers
( 1)
Creature — Elf Druid Ranger
(1/1)
Tap two untapped Elves you control: Add one mana of any color. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Bird Admirer
( 3)
Creature — Human Archer Werewolf
(1/4)
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Birgi, God of Storytelling
( 3)
Legendary Creature — God
(3/3)
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.
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Bite Down on Crime
( 4)
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. This spell costs less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
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Biting Rain
( 4)
Sorcery
All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Biting Remark (playtest)
( 4)
Creature — — Elemental
(3/3)
Scrycast (If you see this card while scrying, you may reveal it and cast it by paying .) Flying
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Bitter Downfall
( 4)
Instant
This spell costs less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
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Bitter Ordeal
( 3)
Sorcery
Search target player's library for a card and exile it. Then that player shuffles. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
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Bitter Triumph
( 2)
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
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Bituminous Blast
( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
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Blacksnag Buzzard
( 3)
Creature — Bird
(2/1)
Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Blade Juggler
( 5)
Creature — Human Rogue
(3/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
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Bladegraft Aspirant
( 3)
Creature — Phyrexian Warrior
(2/3)
Menace Equipment spells you cast cost less to cast. Activated abilities of Equipment you control that target Bladegraft Aspirant cost less to activate.
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Blademane Baku
( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. , Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
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Blasphemous Act
( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
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Blast-Furnace Hellkite
( 9)
Creature — Dragon
(5/5)
Artifact offering (You may cast this spell as thought it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.
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